whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
fix for
issue #611: Engine crash in portal code
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva