hedgewars/uAIAmmoTests.pas
2020-07-08 Wuzzy AI: Laser sight removes upper range cap for shotgun
2020-07-08 Wuzzy AI: Don't use airstrikes if negative gravity
2020-07-08 Wuzzy Teach AI how to use snowball
2020-07-06 Wuzzy AI: Teach AI to use low gravity
2020-07-06 Wuzzy AI: Add aiGravity and aiGravityf variables
2020-07-06 Wuzzy Rename windSpeed variable to aiWindSpeed
2020-07-06 Wuzzy Fix typo
2020-07-06 Wuzzy AI: Teach how to use resurrector fast
2020-07-05 Wuzzy Teach AI how to use resurrector
2020-07-05 Wuzzy Teach top AI level to track falling with airstrikes
2020-07-05 Wuzzy AI: Teach AI that piano can't blast thru solid land
2020-07-05 Wuzzy AI: Airborne attacks: Move height of target X to first hit
2020-07-05 Wuzzy AI: Fix starting height of airborne attacks
2020-07-05 Wuzzy AI: Improve drill strike prediction
2020-07-04 sheepluva Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
2020-06-26 alfadur add sentry 🤖 stub
2020-06-25 Wuzzy AI: Don't use vamp/invuln for kamikaze, piano and other weapons
2020-06-25 Wuzzy Teach AI to use laser sight
2020-06-25 Wuzzy Teach AI how to deal with gfMoreWind
2020-06-12 Wuzzy AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
2020-06-12 Wuzzy AI: Add dedicated test for SMine
2020-06-11 Wuzzy Teach AI to use seduction
2020-06-09 Wuzzy Teach AI to use cleavers
2020-06-09 Wuzzy Add missing semicolon (oops!)
2020-06-09 Wuzzy "Teach" AI hogs to be inaccurate with guns (and kamikaze)
2020-06-08 Wuzzy Teach AI to use air mines
2020-06-08 Wuzzy AI: Rewrite TestMolotov
2020-06-08 Wuzzy Teach AI to use RC plane (straight line only, no bombs)
2020-06-08 Wuzzy AI: Tweak piano test
2020-06-08 Wuzzy AI: Remove own gear from explosion/shove checks in kami/piano test
2020-06-08 Wuzzy Teach AI to use piano strike
2020-06-06 Wuzzy Teach AI how to use MineStrike (0 secs only)
2020-06-06 Wuzzy Teach AI to use drill strike
2020-06-06 Wuzzy AI: Refactor bounce handling
2020-06-06 Wuzzy Teach AI to drop mines from safe height
2019-12-24 nemo disable fall tracing for cheese. it will probably be incorrect.
2019-08-27 unC0Rr Fix a couple more uses of uninitialized variables
2019-01-14 nemo branch merge
2019-01-14 nemo ai improvements are release branch safe 0.9.25
2019-01-10 unc0rr Fix dy hardcoded value in kamikaze test
2019-01-10 unc0rr Fix broken kamikaze logic when target position is close to attacker
2018-11-18 nemo fpc likes brackets
2018-11-18 unc0rr AI is bazooka genius
2018-11-17 nemo verify impact before explosion rating, since the offsets might cause water splashes
2018-11-15 nemo adding X offset seems to improve chance of drownings
2018-11-10 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-08-19 nemo and melon for Mutant
2018-08-18 nemo stray line
2018-08-18 nemo more wrapping
2018-08-18 nemo basic AI bazooka wrapping.
2018-07-11 Wuzzy Fix aihDoesntMatter still being attacked with air attack
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-09-30 sheepluva fix some fpc hints
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-08-10 sheepluva more copyright fixes
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-08 nemo init timer to 0
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-03 unc0rr Tiny optimization
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-24 nemo quick sanity change for AI + zerog
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-06-09 koda update with default webgl
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda parsing ok, stops at uGears webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-11 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-05 nemo pass the target
2013-05-04 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-11 unc0rr Reduce AI skills more on high Level values
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-05 nemo drill test tweak based on watching AI play
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-02 koda update webgl branch webgl
2013-03-31 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-30 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-21 koda updated branch webgl
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-08 unc0rr Various tweaks to recent AI change
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-01 unc0rr - Fix warnings and hints
2012-09-27 unc0rr Fix some hints
2012-09-04 unc0rr Fix some warnings
2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-05 nemo no cake for youuuuu
2012-08-05 nemo oops
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
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