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hedgewars/GSHandlers.inc
2010-11-12
Palewolf
Light trails for bullets
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2010-11-12
nemo
copypasta fail
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2010-11-12
nemo
off by 1 error in resurrector index
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2010-11-12
nemo
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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2010-11-12
nemo
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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2010-11-12
nemo
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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2010-11-12
nemo
Also switch saucer from updating every N ticks to updating as-needed.
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2010-11-12
nemo
Switch to Damage - Tag is already in use
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2010-11-12
nemo
remove floating point/rounding
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2010-11-12
nemo
only update flamethrower texture when the percentage changes
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2010-11-12
nemo
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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2010-11-12
nemo
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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2010-11-12
koda
drillstrike! might require the drill patch to improve behavior
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2010-11-10
nemo
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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2010-11-09
nemo
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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