hedgewars/GSHandlers.inc
2010-11-12 Palewolf Light trails for bullets
2010-11-12 nemo copypasta fail
2010-11-12 nemo off by 1 error in resurrector index
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
less more (0) -300 -100 -15 tip