nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine:
* Reserve 32 sound channels instead of 12
* Shortened piano key sounds
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine:
* Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...)
* Fixed visible water tinting the whole screen and/or gears and parts of the ui
CMake:
* No longer force FPC to write its compilation log to disk
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard
fix water zoom
portait rotation now display water correctly (but not the other ui elements)
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Some speculative portal tests.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine:
* Reverted laser sight changes due to OpenGL ES compatibility
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine:
* Reverted poison color change to make Tiy happy ;)
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight