Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
file |
diff |
annotate
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
|
file |
diff |
annotate
|
Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
|
file |
diff |
annotate
|
Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
file |
diff |
annotate
|
Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
|
file |
diff |
annotate
|
Sun, 10 Feb 2013 09:50:09 -0500 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
file |
diff |
annotate
|
Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
file |
diff |
annotate
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
file |
diff |
annotate
|
Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
|
file |
diff |
annotate
|
Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
|
file |
diff |
annotate
|
Sun, 02 Sep 2012 09:23:36 -0400 |
nemo |
Correct snow fall/rotation (matching visual gear)
|
file |
diff |
annotate
|
Sat, 01 Sep 2012 17:11:39 -0400 |
unc0rr |
Rope fix without hacks.
|
file |
diff |
annotate
|
Sat, 25 Aug 2012 18:22:15 -0400 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
|
file |
diff |
annotate
|
Mon, 16 Jul 2012 23:46:44 +0400 |
unc0rr |
- Check for harmful gear deletions
|
file |
diff |
annotate
|
Mon, 16 Jul 2012 23:12:59 +0400 |
unc0rr |
Use gmDestroy message instead
|
file |
diff |
annotate
|
Sun, 15 Jul 2012 16:56:05 -0400 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
|
file |
diff |
annotate
|
Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
|
file |
diff |
annotate
|
Sun, 08 Jul 2012 12:00:27 -0400 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
|
file |
diff |
annotate
|
Sun, 08 Jul 2012 11:43:22 -0400 |
nemo |
Draw bombs behind plane
|
file |
diff |
annotate
|
Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
|
file |
diff |
annotate
|
Sun, 24 Jun 2012 09:12:53 -0400 |
nemo |
Another take at prettier crate appearance
|
file |
diff |
annotate
|
Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
file |
diff |
annotate
|
Mon, 04 Jun 2012 08:11:47 -0400 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
|
file |
diff |
annotate
|
Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
|
file |
diff |
annotate
|
Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
|
file |
diff |
annotate
|
Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
|
file |
diff |
annotate
|
Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
|
file |
diff |
annotate
|
Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
file |
diff |
annotate
|
Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
|
file |
diff |
annotate
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
|
file |
diff |
annotate
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
file |
diff |
annotate
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
file |
diff |
annotate
|
Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
file |
diff |
annotate
|