Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 12:12:15 +0200] rev 13691
Use plain text mode in video description label to avoid HTML trouble
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 16:47:09 +0200] rev 13690
Backed out
changeset 076b7d23fab8. Well, the commit in question was needed after all ...
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 15:00:04 +0200] rev 13689
Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes
bug #597
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 00:40:11 +0200] rev 13688
Backed out
changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 23:56:49 +0200] rev 13687
Clean up more visual gears stuff in scripts
- Make vgears non-critical if possible
- Add nil checks where needed
- Fix related bugs
- Remove doomed attempts to call FollowGear on vgears
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:57:56 +0200] rev 13686
Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:52:46 +0200] rev 13685
Remove calls to GetVisualGearValues where it's not needed
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:31:50 +0200] rev 13684
Animate: Remove follow arg from AnimVisualGear
nemo [Tue, 21 Aug 2018 15:26:29 -0400] rev 13683
use 0s instead of nils to try to protect script assumptions
nemo [Tue, 21 Aug 2018 15:11:28 -0400] rev 13682
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 21:02:01 +0200] rev 13681
Remove unused shockwave code in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 21:00:01 +0200] rev 13680
Make decorational visual gears in Space Invasion non-critical
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 19:52:39 +0200] rev 13679
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 19:20:09 +0200] rev 13678
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 18:35:19 +0200] rev 13677
Merge unC0Rr's checker update
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 18:31:00 +0200] rev 13676
Add a few translator comments for frontend strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 17:56:17 +0200] rev 13675
Consistently rename "team chat" to "clan chat" (except chat command)
Only change in strings, no functional change.
"Team" and "clan" have defined meanings in HW, but "team chat"
oddly broke this convention. This feature allows chat with your
clan, not with your team, so is now called "clan chat".
/team command unchanged to avoid disruption (for now).
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 15:46:34 +0200] rev 13674
Make engine chat syntax translatable
The message syntax you see when someone uses chat, e.g.
- Player 1: message
- [Team]: message
- [hedgehog name]: message
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 02:14:15 +0200] rev 13673
Fix some string/translation inconsistencies in strings related to leaving
unc0rr [Mon, 20 Aug 2018 22:38:14 +0200] rev 13672
- Add checker dependencies to hedgewars-server.cabal
- Update checker to work with .24
nemo [Sun, 19 Aug 2018 09:54:46 -0400] rev 13671
and melon for Mutant
nemo [Fri, 17 Aug 2018 22:35:01 -0400] rev 13670
stray line
nemo [Fri, 17 Aug 2018 22:23:19 -0400] rev 13669
more wrapping
nemo [Fri, 17 Aug 2018 20:13:33 -0400] rev 13668
basic AI bazooka wrapping.
alfadur [Thu, 16 Aug 2018 19:41:54 +0300] rev 13667
Return https
alfadur [Thu, 16 Aug 2018 19:33:03 +0300] rev 13666
Rust 2018 conversion
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 15:25:05 +0200] rev 13665
Move common sprite tint values into Utils Lua library
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 14:19:03 +0200] rev 13664
Use new script variable cMaxTurnTime in scripts for consistency
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 13:43:04 +0200] rev 13663
Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:26:32 +0200] rev 13662
Update list of supported GameFlags in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:15:20 +0200] rev 13661
HedgeEditor should be fairly stable by now
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:05:55 +0200] rev 13660
Fix repeating sun in Hoggywood theme
This was only noticable in huge maps where you can zoom out a lot
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 20:19:32 +0200] rev 13659
Close hwengine properly when you got kicked by room host
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 16:31:22 +0200] rev 13658
Improve “Connection refused” error message
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 16:01:58 +0200] rev 13657
Tweak some connection failure messages
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Aug 2018 16:31:22 +0200] rev 13656
Don't make pseudo player names like [server] clickable in chat
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 23:20:08 +0200] rev 13655
Fix duplicate/confusing wave messages in ASA fruit01
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:35:23 +0200] rev 13654
Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:33:40 +0200] rev 13653
Merge nemo's TODO fix
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:28:05 +0200] rev 13652
More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 21:43:55 +0200] rev 13651
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful.
Scripters usually want to know the real number of rounds.
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 18:36:22 +0200] rev 13650
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 19:14:58 +0200] rev 13649
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:49:17 +0200] rev 13648
Backed out
changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:48:16 +0200] rev 13647
Backed out
changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:47:29 +0200] rev 13646
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
nemo [Fri, 10 Aug 2018 13:16:24 -0400] rev 13645
remove todo
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 18:36:12 +0200] rev 13644
Fix frontend crash when rapidly aborting many active video encodings. Fixes
bug #595
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 15:22:34 +0200] rev 13643
Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:38:54 +0200] rev 13642
Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:10:32 +0200] rev 13641
Use light gray color for volume change, just like for the auto camera msgs
The idea is that these are "local" messages for local changes
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:34:39 +0200] rev 13640
Use full string for sidFuel and avoid string concatenation
Fuel as in fuel for saucer, landgun, flamethrower, icegun.
Old string was built with like this:
sidFuel + ": " + fuel + "%".
New string us built with proper format string instead
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:14:42 +0200] rev 13639
Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:02:24 +0200] rev 13638
Fix slightly misplaced ammo count in ammo menu if count > 9
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 12:05:19 +0200] rev 13637
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:40:00 +0200] rev 13636
Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:26:33 +0200] rev 13635
Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:19:08 +0200] rev 13634
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 19:32:33 +0200] rev 13633
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 16:23:51 +0200] rev 13632
Fix hard-to-read text on campaign and training page in frontend at October 31
The text was yellow against a white background (the moon in the Halloween background).
This is fixed by darkening the critical area.