hedgewars/uVariables.pas
2014-05-06 unc0rr sekret feature (test commit)
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-02-23 sheepluva minor comments fix
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-12-24 unc0rr Allow skip in move
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-13 nemo Delete now toggles hiding team area
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-23 unc0rr Oh, dudes :(
2013-10-19 nemo differentiate borders a bit
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-22 sheepluva fixing cLocale being empty
2013-06-28 koda uvariables comes before uutils
2013-06-23 nemo Configuration for tag display default
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-02 koda update webgl branch webgl
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-27 nemo define ice edge colour
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 koda savesurf icegun
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-23 Urbertar Add land freezing icegun
2013-01-26 koda update branch webgl
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2012-12-25 koda update branch with default webgl
2012-12-16 koda bye bye cBits
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-21 koda updated branch webgl
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