Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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Fri, 02 Sep 2011 12:46:17 -0400 |
nemo |
Add awesome new TARDIS art
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Fri, 02 Sep 2011 01:19:37 -0400 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
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Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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Sun, 21 Aug 2011 22:17:40 +0200 |
Xeli |
Removed chinese font
hedgeroid
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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Wed, 10 Aug 2011 17:20:21 -0400 |
nemo |
:( bad revision.
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Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
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Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
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Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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