QTfrontend/ui/widget/mapContainer.cpp
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-01 sheepluva add button to randomize theme only
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2014-11-19 nemo add feature size slider to disable list
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-21 unc0rr Add separate option for perlin gen
2014-06-19 unc0rr Fix issue #791:
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 nemo always update. a bit inefficient, but scripts do weird things.
2014-02-26 unc0rr Move preview rendering into HWMap
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-12-03 unc0rr Load themes lazily
2013-12-03 unc0rr Be lazy in loading maps list
2013-12-02 sheepluva make lazy loading of map preview a little bit less of a hack
2013-12-02 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-09-03 nemo This probably fixes bug #700. untested.
2013-04-29 unc0rr Use tr() properly
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-07 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
2013-03-08 nemo typo
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 dag10 Made map preview a random/edit button again.
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-16 dag10 Can now change theme for static and mission maps.
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2012-11-26 unc0rr No more crashes when running quick game flibqtfrontend
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-05-03 sheepluva some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03 sheepluva visually indicate when map preview generation is in progress.
2012-05-03 sheepluva + display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03 sheepluva fix a previewmap-related QObject::disconnect segfault
2012-05-01 sheepluva roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-04-29 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-28 sheepluva MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28 sheepluva fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-27 sheepluva decouple current theme from map theme (fixes theme confusion bugs of last commit)
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