2016-05-06 |
Wuzzy |
Fix problems with dynamic whats this texts
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2016-05-04 |
Wuzzy |
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
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2016-05-01 |
sheepluva |
add button to randomize theme only
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2016-04-28 |
sheepluva |
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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2016-04-28 |
sheepluva |
rollback last commit (bad approach, as item index confusion can happen)
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2016-04-28 |
sheepluva |
exclude DLC theme from random theme selection
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2016-04-27 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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2015-05-25 |
nemo |
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
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2014-11-19 |
nemo |
add feature size slider to disable list
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2014-11-09 |
nemo |
Copypasta to hopefully hook up net sync correctly.
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2014-11-09 |
nemo |
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
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2014-11-08 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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2014-11-08 |
nemo |
sheepluva and unc0rr didn't like the idea of slider over preview.
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2014-11-03 |
nemo |
Merge of unc0rr's last change against default.
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2014-11-02 |
unC0Rr |
Fix map preview desync
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2014-11-01 |
nemo |
A slider for controlling things like bumpiness of map and tunnel sizes.
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2014-08-22 |
unc0rr |
Fix map contrainer widget look in russian locale
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2014-08-21 |
unc0rr |
Add separate option for perlin gen
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2014-06-19 |
unc0rr |
Fix issue #791:
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2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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2014-03-01 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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2014-03-01 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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2014-02-26 |
unc0rr |
Move preview rendering into HWMap
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2014-02-24 |
nemo |
move the freeModule too, couple of style tweaks
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2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2013-12-03 |
unc0rr |
Load themes lazily
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2013-12-03 |
unc0rr |
Be lazy in loading maps list
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2013-12-02 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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2013-12-02 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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2013-09-03 |
nemo |
This probably fixes bug #700. untested.
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2013-04-29 |
unc0rr |
Use tr() properly
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-07 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
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2013-03-08 |
nemo |
typo
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2013-03-01 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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2013-02-09 |
dag10 |
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
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2013-02-01 |
dag10 |
Made map preview a random/edit button again.
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2013-01-28 |
dag10 |
Reorganized layout and appearance of rooms list page.
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2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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2013-01-23 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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2013-01-22 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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2013-01-18 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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2013-01-16 |
dag10 |
Can now change theme for static and mission maps.
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2013-01-14 |
dag10 |
GCI2012: Improve Game Configuration Widget
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2012-11-26 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
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2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
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2012-11-17 |
unc0rr |
Get rid of DataManager::findFileForRead
physfslayer
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2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-05-03 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
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2012-05-03 |
sheepluva |
visually indicate when map preview generation is in progress.
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2012-05-03 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
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2012-05-03 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
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2012-05-01 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
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2012-04-29 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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2012-04-28 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
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2012-04-28 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
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2012-04-27 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
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