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project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
2011-10-25
koda
restore runtime compatibility with ios 3.2
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2011-10-01
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-09-21
koda
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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2011-05-12
koda
all together now! releaseAndNil ftw
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2011-03-01
koda
Happy 2011 :)
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2010-11-12
koda
update iFrontend with new schemes and weaps, fix up smaller glitches
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2010-10-07
koda
remove a useless field from weaponfile format
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2010-10-06
koda
use dynamic data from engine instead of using hardcoded values
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2010-10-03
koda
WIP for an objc ammomenu implementation
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2010-09-04
koda
headers ftw, also right project file
Hedgewars-iOS-1.0
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2010-09-04
koda
typos, reduced sound size and last minute fixes
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2010-08-28
koda
add a description field for schemes and weapons
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2010-08-24
koda
add a little explanation when modifying weaponset in ifrontend
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2010-08-13
koda
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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2010-08-01
koda
rewrite portions of some uiviewcontrollers
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-22
koda
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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2010-07-20
koda
complete settings page rework
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2010-07-20
koda
half reworking of the settings page with delegation
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2010-07-15
koda
finished ammo configuration (which is the last page missing in config \o/)
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2010-07-15
koda
reworked the ammunition configuration page (visually)
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2010-07-05
koda
button to open ammomenu
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2010-07-03
koda
graphics applied and fixes here and there
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2010-07-03
koda
initial support for customizing weaponset
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2010-06-23
koda
i <3 mercurial
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2010-06-23
koda
expand -t 4 on .m as well
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2010-06-18
koda
add initial stubs for selecting weapons in the ifrontend
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