Fri, 12 Aug 2011 15:33:07 -0400 | nemo | Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround. | file | diff | annotate |
Tue, 28 Jun 2011 21:48:28 -0400 | nemo | Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend | file | diff | annotate |
Wed, 02 Mar 2011 00:27:20 +0100 | koda | Happy 2011 :) | file | diff | annotate |
Tue, 01 Feb 2011 15:30:08 +0100 | koda | addfilelog <3 debugfile | file | diff | annotate |
Thu, 23 Dec 2010 22:05:42 +0300 | unc0rr | Oops, typo | file | diff | annotate |
Sat, 18 Dec 2010 21:08:02 +0300 | unc0rr | Try to avoid binary data in log, use shorter descriptions | file | diff | annotate |