hedgewars/uCommands.pas
Fri, 12 Aug 2011 15:33:07 -0400 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Thu, 23 Dec 2010 22:05:42 +0300 unc0rr Oops, typo
Sat, 18 Dec 2010 21:08:02 +0300 unc0rr Try to avoid binary data in log, use shorter descriptions
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