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hedgewars/uCommands.pas
Fri, 12 Aug 2011 15:33:07 -0400
nemo
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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Tue, 28 Jun 2011 21:48:28 -0400
nemo
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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