Mon, 19 Oct 2009 12:44:47 +0000 |
nemo |
doStepDrowningGear - I always forget it. Kill the sound and exit.
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Sun, 18 Oct 2009 06:26:45 +0000 |
nemo |
Just checking this in so prg can try it. May back it out
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Sat, 17 Oct 2009 13:34:40 +0000 |
unc0rr |
Fix bug when rope goes through land when hedgehog is sliding
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Sat, 17 Oct 2009 01:28:49 +0000 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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Fri, 16 Oct 2009 22:46:58 +0000 |
nemo |
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
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Fri, 16 Oct 2009 20:54:12 +0000 |
nemo |
affect tweaks molotov spread some more
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Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
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Fri, 16 Oct 2009 12:01:19 +0000 |
nemo |
affect says this spread was supposed to use div - makes for tighter spread
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Fri, 16 Oct 2009 03:27:33 +0000 |
nemo |
Fire tweaks
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Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
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Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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Thu, 15 Oct 2009 19:14:22 +0000 |
nemo |
Suggestion by Smaxx - use pickhammer sound while drill is in operation
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Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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