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gameServer/ClientIO.hs
Fri, 13 Jul 2012 13:21:52 +0400
unc0rr
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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Thu, 28 Jun 2012 22:45:06 +0400
unc0rr
- Try sending remove message in 'finally' as a last resort
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Sun, 17 Jun 2012 00:08:20 +0400
unc0rr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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Thu, 22 Sep 2011 11:44:39 +0400
unc0rr
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Sat, 02 Apr 2011 20:01:20 +0400
unc0rr
Some fixes. Can't reproduce ghosts now.
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Mon, 28 Mar 2011 20:30:15 +0400
unc0rr
More creation of sender thread to the reciever thread
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Mon, 21 Mar 2011 21:38:44 +0300
unc0rr
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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