Sun, 11 Feb 2007 12:27:45 +0000 |
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Delphi mode off
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 21:31:10 +0000 |
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Small fixes to bring engine to life
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 10 Dec 2006 12:09:32 +0000 |
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Current hedgehog is on top of others in Z-order
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Mon, 27 Nov 2006 17:29:08 +0000 |
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Pause support (mouse cursor is released when the game is paused)
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Fri, 27 Oct 2006 22:07:38 +0000 |
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Implement Knowledge Base for libs/compilers bugs
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Fri, 27 Oct 2006 14:30:36 +0000 |
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Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
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Wed, 25 Oct 2006 18:03:41 +0000 |
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Better crosshair
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Thu, 19 Oct 2006 18:57:58 +0000 |
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Support font styles
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Mon, 16 Oct 2006 21:06:32 +0000 |
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Make use of "unused" struct member (based on sdl_ttf example)
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Mon, 16 Oct 2006 19:20:13 +0000 |
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Small fixes
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Mon, 16 Oct 2006 17:26:50 +0000 |
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Better error message
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Mon, 16 Oct 2006 17:10:30 +0000 |
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- New crosshair
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Thu, 12 Oct 2006 18:52:00 +0000 |
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- Many small fixes
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Sun, 08 Oct 2006 18:17:52 +0000 |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 20:13:51 +0000 |
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Alpha channel value fix
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Thu, 05 Oct 2006 20:07:04 +0000 |
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Color fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Thu, 10 Aug 2006 21:52:14 +0000 |
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- Fixed integer->longint
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Sun, 06 Aug 2006 15:48:48 +0000 |
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- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
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- Changed falling damage scoring
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