Fri, 28 Jun 2013 12:47:54 -0400 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
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Thu, 13 Jun 2013 22:27:23 +0200 |
koda |
merge cmake_pascal branch in default
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Fri, 07 Jun 2013 22:12:15 -0400 |
nemo |
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
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Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 28 May 2013 13:57:11 -0400 |
nemo |
< 256 is "thawing"
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Tue, 30 Apr 2013 21:06:05 -0400 |
nemo |
this is fairer
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Sun, 21 Apr 2013 17:38:17 -0400 |
nemo |
yep. I did forget to put this back
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Sun, 21 Apr 2013 16:39:36 -0400 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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