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gameServer/HWProtoInRoomState.hs
2011-03-21
EJ
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-06
unc0rr
- Write server config into .ini file on change
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2011-03-05
unc0rr
Use Maybe for storing client's clan, allows less error-prone spectator checks
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2011-03-03
unc0rr
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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2011-02-16
unc0rr
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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2011-02-15
unc0rr
Fix for my last commit (which was all nonsense)
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2011-02-06
unc0rr
- Take into account hlint suggestions
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2011-02-06
unc0rr
Don't accept EM message when the game isn't started
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2011-02-05
unc0rr
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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2011-02-02
unc0rr
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
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2011-02-02
unc0rr
Merge server refactor into default
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2010-12-25
unc0rr
Allow 8 teams in server
0.9.15
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2011-01-30
unc0rr
Reimplement some more protocol commands
server_refactor
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2010-12-19
nemo
Ok. This should pull 0.9.14.1 server into default
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-14
koda
fix compilation server for me
0.9.14.1
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2010-11-12
nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-11
unc0rr
Revert to old server in branch 0.9.14
0.9.14
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2010-07-19
unc0rr
Reimplement ROUNDFINISHED
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2010-06-28
unc0rr
Engine Message command
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2010-06-28
unc0rr
START_GAME command
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2010-06-27
unc0rr
A bunch of reimplemented commands
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2010-06-27
unc0rr
Properly handle client exit
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2010-06-26
unc0rr
Reimplement REMOVE_TEAM
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2010-06-25
unc0rr
Reimplement REMOVE_TEAM
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2010-06-25
unc0rr
Reimplement ADD_TEAM
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2010-06-23
unc0rr
Start reimplementation of ADD_TEAM
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2010-06-23
unc0rr
Reimplement TOGGLE_READY command
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2010-06-23
unc0rr
Reimplement CFG protocol command
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2010-06-21
unC0Rr
Reimplement room creating
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