2008-12-04 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
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2008-10-27 |
unc0rr |
Draw dark background under chat text
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2008-09-28 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
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2008-09-11 |
unc0rr |
Hat 'wearing' animation
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2008-08-31 |
unc0rr |
Hats now fully implemented for local game
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2008-08-08 |
unc0rr |
- Fix previous commit
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27 |
unc0rr |
Add ability to resize engine's window
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2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-04 |
unc0rr |
Testing explosion particles implementation
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2008-06-22 |
unc0rr |
Complete exit confirmation implementation
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-20 |
unc0rr |
Teleport animation
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2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
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2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
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2008-04-13 |
unc0rr |
Get rid of DXOutText call
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2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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2008-04-13 |
unc0rr |
Fix warnings
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2008-03-24 |
unc0rr |
Use 'rope gun' sprite
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2008-03-24 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
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2008-03-09 |
unc0rr |
Fix hedgehogs switching hang
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2008-03-07 |
unc0rr |
Finish flakes implementation
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2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
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2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
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2008-01-28 |
unc0rr |
Solve problem with crosshairs
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27 |
unc0rr |
Store Land surface in memory:
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2008-01-27 |
unc0rr |
- Update land texture after explosions
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2008-01-27 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-27 |
unc0rr |
Now hedgehogs are seen on map :)
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-25 |
unc0rr |
Respect alpha channel
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2008-01-14 |
unc0rr |
Make team health bar surface transparent
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2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-10-20 |
unc0rr |
Add theme and map by omen (with fixes by me)
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2007-07-21 |
unc0rr |
Small fixes
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2007-07-03 |
unc0rr |
- Introduce clans (teams with same color)
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-22 |
unc0rr |
- Fix bug with desert damaging current hedgehog
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2007-05-07 |
unc0rr |
New loading progress sprite code
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2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-11 |
unc0rr |
Delphi mode off
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-21 |
unc0rr |
Small fixes to bring engine to life
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-12-10 |
unc0rr |
Current hedgehog is on top of others in Z-order
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2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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2006-10-27 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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2006-10-27 |
unc0rr |
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
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2006-10-25 |
unc0rr |
Better crosshair
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