hedgewars/uStore.pas
2008-12-04 unc0rr Don't call SDL_FreeSurface with null pointer
2008-10-27 unc0rr Draw dark background under chat text
2008-09-28 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
2008-09-11 unc0rr Hat 'wearing' animation
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-08 unc0rr - Fix previous commit
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-22 unc0rr Load flakes information from theme.cfg when playing painted map
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-22 unc0rr Complete exit confirmation implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-20 unc0rr Teleport animation
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-07 unc0rr Finish flakes implementation
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr - Update land texture after explosions
2008-01-27 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now hedgehogs are seen on map :)
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-14 unc0rr Make team health bar surface transparent
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-10-20 unc0rr Add theme and map by omen (with fixes by me)
2007-07-21 unc0rr Small fixes
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-02 unc0rr Convert teams list to array
2007-06-03 unc0rr - Fix some bugs
2007-05-22 unc0rr - Fix bug with desert damaging current hedgehog
2007-05-07 unc0rr New loading progress sprite code
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-11 unc0rr Delphi mode off
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-21 unc0rr Small fixes to bring engine to life
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-12-10 unc0rr Current hedgehog is on top of others in Z-order
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-27 unc0rr Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
2006-10-25 unc0rr Better crosshair
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