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hedgewars/uCollisions.pas
Tue, 21 May 2013 22:56:31 -0400
nemo
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Mon, 18 Mar 2013 12:13:46 -0400
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400
nemo
Add some flags for a few of the magic Land values
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Thu, 18 Oct 2012 14:04:24 -0400
nemo
damn nots
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Mon, 15 Oct 2012 10:10:54 -0400
nemo
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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Sun, 14 Oct 2012 13:35:15 -0400
nemo
First pass at cleaver.
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Sat, 04 Aug 2012 22:26:51 -0400
nemo
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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