Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
|
file |
diff |
annotate
|
Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
|
file |
diff |
annotate
|
Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
|
file |
diff |
annotate
|
Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
|
file |
diff |
annotate
|
Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
|
file |
diff |
annotate
|
Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
|
file |
diff |
annotate
|
Fri, 06 Nov 2015 01:29:22 +0100 |
antonc27 |
- Merge from default
ios-revival
|
file |
diff |
annotate
|
Wed, 21 Oct 2015 23:46:11 +0200 |
antonc27 |
- 'Press the target button to mark the target' message is localizable now
ios-revival
|
file |
diff |
annotate
|
Thu, 15 Oct 2015 21:58:30 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 18:58:22 -0400 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
|
file |
diff |
annotate
|
Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
|
file |
diff |
annotate
|
Wed, 25 Mar 2015 20:30:52 +0100 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
|
file |
diff |
annotate
|
Tue, 17 Feb 2015 10:04:32 -0500 |
nemo |
avoid airmines too when spawning
|
file |
diff |
annotate
|