Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
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Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
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Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Tue, 11 Aug 2009 19:56:01 +0000 |
nemo |
prevent overflow
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Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Mon, 12 Jan 2009 18:50:49 +0000 |
unc0rr |
Reorganize rope code, adjust some constants
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Sat, 10 Jan 2009 23:28:18 +0000 |
unc0rr |
Fix wrong assert
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Sat, 10 Jan 2009 12:36:05 +0000 |
unc0rr |
- More debug stuff
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Tue, 06 Jan 2009 14:18:09 +0000 |
unc0rr |
Adjust flame parameters to produce more damage
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Tue, 28 Oct 2008 18:42:21 +0000 |
unc0rr |
Repair flame dependancy on wind
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Sun, 27 Jul 2008 21:01:11 +0000 |
unc0rr |
- Airplane is higher
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 01 Jun 2008 12:16:24 +0000 |
unc0rr |
Don't let jumping hedgehog to move others
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Mon, 26 May 2008 20:41:12 +0000 |
unc0rr |
Fix bug in hwSqrt when calculating square root of number >= 65536
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Thu, 08 May 2008 18:38:52 +0000 |
unc0rr |
- Small optimization in hwFloat
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Tue, 22 Apr 2008 12:40:43 +0000 |
unc0rr |
- Fix braindead shotgun shot arithmetics
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Sat, 12 Apr 2008 16:34:48 +0000 |
unc0rr |
Automatically use parachute when vertical speed is high enough
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Sun, 20 Jan 2008 22:57:05 +0000 |
unc0rr |
Perform small optimization of sqrt
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Sun, 20 Jan 2008 22:53:46 +0000 |
unc0rr |
- Remove debug
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Sun, 20 Jan 2008 19:42:03 +0000 |
unc0rr |
Ignore many files, created by build system
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Sat, 22 Sep 2007 17:50:14 +0000 |
unc0rr |
Fix warnings
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Wed, 06 Jun 2007 21:27:12 +0000 |
unc0rr |
- Various small fixes
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Fri, 18 May 2007 17:35:12 +0000 |
unc0rr |
- Remove deprecated code
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Mon, 14 May 2007 18:58:54 +0000 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sat, 24 Feb 2007 17:25:59 +0000 |
unc0rr |
- Fix warning
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Fri, 26 Jan 2007 15:31:31 +0000 |
unc0rr |
- New land generator feature: islands in the sky
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Mon, 22 Jan 2007 18:32:00 +0000 |
unc0rr |
- Fix Blow Torch and Air Attack
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Sun, 21 Jan 2007 21:31:10 +0000 |
unc0rr |
Small fixes to bring engine to life
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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