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hedgewars/uTeams.pas
2011-09-22
unc0rr
Fix sheepluva's merge
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2011-09-19
sheepluva
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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2011-09-19
unc0rr
- Unset hhdriven flag for gone hedgehog
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2011-09-17
nemo
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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2011-09-12
sheepluva
don't load key binds for AI hedgehogs
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09
unc0rr
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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2011-09-09
nemo
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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2011-09-08
nemo
Restore hog on team gone
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2011-08-21
nemo
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-06-30
unc0rr
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-04-21
koda
Clean Augean stables 2 (pascal has classnames available)
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2011-03-28
unc0rr
- Use LastDamage in CheckHHDamage
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2011-03-26
koda
fix a couple of loose ends
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2011-03-19
Henek
some final work and buggfix for Tag Team, it is now playable
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2011-03-19
Henek
redone tag team to work and be beautifully coded
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2011-03-17
Henek
added game mode Tag Team, mostly untested, please test :)
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2011-03-02
nemo
add victory/flawless victory sounds. untested
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
koda
addfilelog <3 debugfile
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2011-01-30
nemo
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-29
Henek
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-13
nemo
div 0 check
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2010-12-07
nemo
would help if I put it in the right routine
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2010-12-07
nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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2010-12-06
nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-22
unc0rr
uCommandHandlers
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2010-11-21
unc0rr
Remove some more circular dependencies
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2010-11-21
unc0rr
uDebug
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2010-11-21
unc0rr
Remove uAmmos dependaency from uCommands
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