2013-06-07 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-16 |
unc0rr |
Fix mortar's scoring
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2013-05-16 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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2013-05-05 |
nemo |
pass the target
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-11 |
unc0rr |
Reduce AI skills more on high Level values
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2013-04-10 |
jaree |
Change collision detection with current hedgehog
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2013-04-05 |
nemo |
drill test tweak based on watching AI play
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-31 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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2013-03-30 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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2013-03-26 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08 |
unc0rr |
Various tweaks to recent AI change
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2012-10-29 |
unc0rr |
Improve TestSniperRifle a bit
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2012-10-22 |
unc0rr |
- Fix desyncs triggered by AI
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2012-10-22 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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2012-10-16 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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2012-10-13 |
unc0rr |
Fix crasher in TestCake
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-27 |
unc0rr |
Fix some hints
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2012-09-04 |
unc0rr |
Fix some warnings
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2012-08-29 |
sheepluva |
remove a redundant assignment; whitespace fixes
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2012-08-05 |
nemo |
no cake for youuuuu
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2012-08-05 |
nemo |
oops
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2012-08-04 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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2012-08-03 |
unc0rr |
TestKamikaze, needs polishing
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2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
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2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
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2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-18 |
unc0rr |
Start TestCake
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2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-07 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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2012-06-09 |
unc0rr |
TestBaseballBat
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2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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