2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-07 |
unc0rr |
Fix hanging in air after whip or bat attack
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-07 |
nemo |
Prevent escape
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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2010-11-04 |
nemo |
Make health machine effects impact health reset
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2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-10-31 |
koda |
merge
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2010-10-31 |
nemo |
Oops. Restore the check as well
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2010-10-31 |
nemo |
set hasGone to prevent resurrection.
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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2010-10-28 |
koda |
merge
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-27 |
nemo |
merge
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2010-10-26 |
koda |
restore king mode
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2010-10-27 |
nemo |
make napalm strike a bit less irritating
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
restore the delay between shots
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2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
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2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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2010-09-22 |
smaxx |
Engine:
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2010-09-10 |
smaxx |
Engine:
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2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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2010-09-01 |
smaxx |
Engine:
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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2010-08-21 |
smaxx |
Engine:
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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