Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Tue, 16 Dec 2014 14:32:53 -0500 |
nemo |
just in case. one more nil check
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Tue, 16 Dec 2014 14:29:25 -0500 |
nemo |
aaaand where it was actually crashing
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Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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Sat, 22 Nov 2014 18:06:44 +0100 |
sheepluva |
changelog
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Fri, 21 Nov 2014 02:03:19 +0100 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sat, 25 Oct 2014 10:42:30 -0400 |
nemo |
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
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Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Tue, 10 Jun 2014 07:48:08 +0200 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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Sun, 16 Feb 2014 22:06:55 +0400 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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Sun, 09 Feb 2014 19:00:13 +0100 |
sheepluva |
fix lq rope being always drawn on screen with same width regardless of zoom
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 27 Jan 2014 23:42:20 -0500 |
nemo |
unbreak build. didn't test changes
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Mon, 27 Jan 2014 22:34:06 +0400 |
unc0rr |
Even more love to pas2c
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Mon, 20 Jan 2014 21:16:17 -0500 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 15:32:50 +0100 |
sheepluva |
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
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Fri, 17 Jan 2014 13:51:47 +0100 |
sheepluva |
position "finger"/pointer over current hog above tags
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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Sat, 02 Nov 2013 22:49:32 +0400 |
unc0rr |
Don't change crosshair look when hedgehog does high jump
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Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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Tue, 29 Oct 2013 23:47:57 +0400 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Wed, 09 Oct 2013 20:16:34 -0400 |
nemo |
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
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Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sun, 20 Jan 2013 20:42:20 -0500 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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