hedgewars/uIO.pas
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-18 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-08 sheepluva chat/copypaste: some adjustments and sanity checks
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-03 unc0rr merge default qmlfrontend
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-02 unc0rr merge default qmlfrontend
2014-11-29 sheepluva some more fixing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-18 unc0rr merge default qmlfrontend
2014-11-17 sheepluva some whitespace fixes
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-21 unc0rr flib: qmlfrontend
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-08-21 alfadur - Support for pausing multiplayer games
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-08 unc0rr Oops webgl
2014-01-07 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-17 koda update with default webgl
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-04-02 koda update webgl branch webgl
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-22 unc0rr Flush buffer on N command
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-01-26 koda update branch webgl
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2012-12-25 koda update branch with default webgl
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-15 nemo oops
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-08-30 nemo Checking merge against latest trunk
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-04 Stepan777 here it is
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-21 unc0rr Oops
2012-04-21 unc0rr Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-09 unc0rr Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-09 unc0rr Better handle switch statement
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-09-08 unc0rr Fix loading from save desync
2011-08-17 unc0rr Free messages queue on engine shutdown
2011-04-26 vittorio giovara ooops
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-09 unc0rr Add a space for better looking console message
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-06 nemo trying to unbreak hog speech
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-21 nemo fix chat
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uWorld
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-10-12 koda minor stuff
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 unc0rr Add debug message about # cmd
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-02 koda interpret parameters before initializing everything
2010-05-02 smxx Engine:
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
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