Sat, 19 Oct 2013 23:44:40 -0400 |
nemo |
call bounce sound less often
|
file |
diff |
annotate
|
Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 10:42:50 -0400 |
nemo |
tiny tweak to silly mode
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
Thu, 03 Oct 2013 14:47:33 -0400 |
nemo |
add world edges to config
|
file |
diff |
annotate
|
Thu, 03 Oct 2013 12:10:30 -0400 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
|
file |
diff |
annotate
|
Mon, 30 Sep 2013 12:37:44 -0400 |
nemo |
move border back a bit from left/right bounds, bee tweak
|
file |
diff |
annotate
|
Sun, 29 Sep 2013 19:03:15 -0400 |
nemo |
Make a few more gears honour world edge checks
|
file |
diff |
annotate
|
Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
|
file |
diff |
annotate
|
Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
|
file |
diff |
annotate
|
Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
|
file |
diff |
annotate
|
Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
|
file |
diff |
annotate
|
Fri, 07 Jun 2013 21:15:11 +0200 |
sheepluva |
update changelog
|
file |
diff |
annotate
|
Fri, 07 Jun 2013 14:44:34 -0400 |
nemo |
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|