QTfrontend/hwconsts.h
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-10-31 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-02 nemo Initial stub for freezer
2012-04-29 sheepluva hello GameStyleModel
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-16 valnut GCI task: season greetings
2011-11-30 Henek present somthing that could be taken as a structure
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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