hedgewars/uIO.pas
Mon, 13 Oct 2008 19:04:27 +0000 unc0rr Add partial implementation of handling disconnects while playing via network
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 27 Jun 2008 20:56:38 +0000 unc0rr - Fix accidental network breakage
Fri, 27 Jun 2008 17:45:35 +0000 unc0rr Hopefully done taunts implementation
Mon, 09 Jun 2008 14:20:16 +0000 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
Sun, 08 Jun 2008 18:53:02 +0000 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Sat, 24 May 2008 17:34:06 +0000 unc0rr - Start chat implementation: chat strings are on the screen
Wed, 07 May 2008 14:41:34 +0000 unc0rr Fix potential queue error in rare cases
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Thu, 13 Dec 2007 22:46:36 +0000 unc0rr Fix network game bug caused by recent protocol changes
Thu, 13 Dec 2007 14:34:13 +0000 unc0rr Update copyright header
Thu, 13 Dec 2007 14:15:56 +0000 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
Thu, 13 Dec 2007 13:51:55 +0000 unc0rr Use list instead of array (no limit for network packets amount)
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