hedgewars/uMisc.pas
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-06-12 unc0rr Fix r2201
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-11 unc0rr Patch by koda:
2009-06-03 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
2009-05-31 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Patch by koda:
2009-04-17 unc0rr Don't crash engine after round in reduced quality mode
2009-03-23 unc0rr patch by koda:
2009-03-22 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22 unc0rr use glVertexPointer to render water
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-16 unc0rr Don't use GLU
2009-03-15 unc0rr More game options by nemo
2009-03-12 unc0rr Add an ability to run engine without IPC connection.
2009-03-05 unc0rr nemo:
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-02-15 unc0rr Templates filter by nemo
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-09 unc0rr Initial health graphic implementation
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-12-05 unc0rr Implement Solid Land checkbox
2008-10-13 unc0rr Make messages be more debug-friendly
2008-09-29 unc0rr - Fix water rise
2008-09-28 unc0rr Start flames rework
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-27 unc0rr - Airplane is higher
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-14 unc0rr Repair screenshots capture on 'C' key press
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr Dec delay
2008-07-06 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06 unc0rr - Prepare for sudden death implementation
2008-06-11 unc0rr Get rid of old console
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-08 unc0rr - Small optimization in hwFloat
2008-05-08 unc0rr - Some changes in clusters initialization
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-13 unc0rr Fix warnings
2008-04-12 unc0rr - Small formatting changes
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr - Some optimizations
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr More sprites are visible
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