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hedgewars/uRender.pas
Sun, 14 Aug 2011 20:53:52 +0400
unc0rr
Use local scope global var instead
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Sun, 24 Jul 2011 00:25:35 -0400
nemo
Add grayscale option for 3d, helps with colour clashing
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Sun, 12 Jun 2011 10:16:38 -0400
nemo
Skip droplets if plain splash is enabled, add a sanity check just in case.
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Wed, 02 Mar 2011 00:27:20 +0100
koda
Happy 2011 :)
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Thu, 02 Dec 2010 20:29:46 -0500
nemo
make Tint(longword) use RGBA
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Thu, 02 Dec 2010 19:51:30 -0500
nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 25 Nov 2010 22:56:28 -0500
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Sat, 20 Nov 2010 23:08:11 +0300
unc0rr
Introduce uGearsRender
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Thu, 18 Nov 2010 15:45:35 +0300
unC0Rr
Introduce uRender
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