Sat, 19 Nov 2011 22:38:31 +0300 Improve parser and converter
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
Sat, 19 Nov 2011 14:29:35 -0500 Update changelog again
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
Sat, 19 Nov 2011 19:30:20 +0300 Oops, function call has parens
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
Fri, 18 Nov 2011 12:47:40 -0500 Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
Fri, 18 Nov 2011 15:05:32 +0400 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Fri, 18 Nov 2011 00:32:52 +0100 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Thu, 17 Nov 2011 23:14:24 +0300 Make AI use switcher when:
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when: - it is immediately available - switching gains +20 points score turn
Thu, 17 Nov 2011 21:44:35 +0300 - Move actions stack out of Walk procedure
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure - Move test for available weapons into Walk procedure
Thu, 17 Nov 2011 17:57:45 +0400 - Parse sets initialization
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization - Render interface part of unit;
Wed, 16 Nov 2011 16:36:17 -0500 This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 prevent flinging up into any land.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 Less code
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
Wed, 16 Nov 2011 19:25:25 +0300 Prefix followed by prefix issue solved. Also some slight improvements.
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 Fix for issue #291 - this check should probably be in ApplyDamage though
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
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