Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 01 Nov 2010 02:47:30 +0100 |
koda |
also update health bars when one joins a netgame
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Sun, 31 Oct 2010 18:28:12 +0100 |
koda |
fix issue 63 and draw health bars right away for savefiles
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Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 15:55:49 +0000 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Mon, 19 Jan 2009 18:50:23 +0000 |
unc0rr |
Unfuckup spectating
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Mon, 19 Jan 2009 18:15:31 +0000 |
unc0rr |
Fix 'youll regret that' voicepack
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Thu, 08 Jan 2009 18:41:48 +0000 |
unc0rr |
- Remove useless patch
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Thu, 08 Jan 2009 18:32:00 +0000 |
unc0rr |
Oops, fix last patch
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Thu, 08 Jan 2009 18:01:30 +0000 |
unc0rr |
Don't send empty packets when spectating (probably fixes queue error when spectating)
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Fri, 02 Jan 2009 14:22:33 +0000 |
unc0rr |
Quick replay round to spectators until current move
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Thu, 08 May 2008 20:30:34 +0000 |
unc0rr |
Fix handling '/skip' command during net game
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Wed, 07 May 2008 14:59:59 +0000 |
unc0rr |
Fix bug with demos and saves after restoring round from save
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 20 Jan 2008 21:53:22 +0000 |
unc0rr |
Oops, this is right fix for assert
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Sun, 02 Dec 2007 17:29:20 +0000 |
unc0rr |
's' key to speed up demo playing
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Thu, 24 May 2007 18:48:35 +0000 |
unc0rr |
- Fix desert eagle
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Sun, 11 Feb 2007 15:33:19 +0000 |
unc0rr |
AI thinks in separate thread
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Tue, 26 Sep 2006 11:53:12 +0000 |
unc0rr |
"Trusted" binds
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Sun, 24 Sep 2006 18:29:14 +0000 |
unc0rr |
Ammo menu now works!
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Mon, 11 Sep 2006 21:44:38 +0000 |
unc0rr |
- Many fixes to AI
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Thu, 17 Aug 2006 13:54:18 +0000 |
unc0rr |
- Many small fixes in engine
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Sat, 12 Aug 2006 17:41:02 +0000 |
unc0rr |
- Initialize translations earlier
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Thu, 27 Jul 2006 15:24:14 +0000 |
unc0rr |
- Fix various bugs
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 21:38:06 +0000 |
unc0rr |
- On every frame there was made one superfluous game tick resulting in variable game speed
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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