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hedgewars/uAIMisc.pas
2013-05-04
nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03
nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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2013-05-03
nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
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2013-04-27
nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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2013-04-20
koda
update 0.9.19 with dev branch
0.9.19
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2013-04-10
jaree
Change collision detection with current hedgehog
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2013-04-07
nemo
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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