hedgewars/uStore.pas
2018-11-12 alfadur make engine windows checks work for 64bit builds
2018-11-09 Wuzzy Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
2018-10-26 unc0rr Fix lack of message and segfault when number texture creation fails
2018-10-26 Wuzzy Allow to escape | and : character in engine translation files
2018-10-26 Wuzzy Engine translation: With '::' can now suppress colons for highlighting
2018-10-25 Wuzzy Add CJK font support for sidAmmoCount
2018-10-09 nemo drop the error checked StrToInt as non-critical - pas2c did not implement it.
2018-10-09 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-10-02 Wuzzy Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Make ammo count in ammo menu translatable, and replace “x” with “×”
2018-08-01 Wuzzy Load default clan colors from settings file
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-24 Wuzzy Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack 0.9.24
2018-07-17 Wuzzy Switch from http:// to https:// URLs where possible
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-16 Wuzzy Always use SDL_Map(A)RGB in SDL_FillRect for color
2018-07-12 Wuzzy Send proper failure error message when image loading has failed
2018-07-07 Wuzzy Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
2018-05-15 sheepluva WIP: allow changing chat size ui-scaling
2018-05-03 Wuzzy Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
2018-04-24 Wuzzy Change KeyBindToName to shortstring
2018-04-11 nemo merge with 0.9.23, pulling in unc0rr's desync fix
2018-03-17 Wuzzy Show sidNoEndTurn text for most weapons when in inf attack mode
2018-03-06 nemo the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
2018-02-21 Wuzzy Fix quit menu showing incorrect key when using non-default bindings
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-01-16 unc0rr Add assert on LoadingText texture value 0.9.23
2018-01-05 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-10-25 nemo checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-24 nemo w is in pixels, so presumably this needs to be *4
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-09-30 sheepluva fix some fpc hints
2017-09-29 sheepluva fix some things that annoy pas2c and whitespaces
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2017-09-29 sheepluva currently irrelevant sdl call adjustment
2017-09-20 Wuzzy Fix ammo tooltip icon being white
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-08 KoBeWi Water can now be animated
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2017-04-06 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
2016-10-09 KoBeWi added CloudsL and FlakeL
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2015-11-17 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
2015-11-17 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
2015-11-13 sheepluva set engine window icon in sdl2 sdl2transition
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
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