2018-11-12 |
alfadur |
make engine windows checks work for 64bit builds
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2018-11-09 |
Wuzzy |
Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
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2018-10-26 |
unc0rr |
Fix lack of message and segfault when number texture creation fails
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2018-10-26 |
Wuzzy |
Allow to escape | and : character in engine translation files
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2018-10-26 |
Wuzzy |
Engine translation: With '::' can now suppress colons for highlighting
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2018-10-25 |
Wuzzy |
Add CJK font support for sidAmmoCount
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2018-10-09 |
nemo |
drop the error checked StrToInt as non-critical - pas2c did not implement it.
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2018-10-09 |
nemo |
make explicit for pas2c some string casts that fpc was probably doing automatically
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2018-10-04 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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2018-10-02 |
Wuzzy |
Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-08 |
Wuzzy |
Make ammo count in ammo menu translatable, and replace “x” with “×”
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2018-08-01 |
Wuzzy |
Load default clan colors from settings file
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
0.9.24
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2018-07-17 |
Wuzzy |
Switch from http:// to https:// URLs where possible
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2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
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2018-07-16 |
Wuzzy |
Always use SDL_Map(A)RGB in SDL_FillRect for color
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2018-07-12 |
Wuzzy |
Send proper failure error message when image loading has failed
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2018-07-07 |
Wuzzy |
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-05-03 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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2018-04-24 |
Wuzzy |
Change KeyBindToName to shortstring
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2018-04-11 |
nemo |
merge with 0.9.23, pulling in unc0rr's desync fix
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2018-03-17 |
Wuzzy |
Show sidNoEndTurn text for most weapons when in inf attack mode
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2018-03-06 |
nemo |
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
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2018-02-21 |
Wuzzy |
Fix quit menu showing incorrect key when using non-default bindings
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2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-01-16 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
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2018-01-05 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
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2018-01-02 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-10-25 |
nemo |
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
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2017-10-24 |
nemo |
w is in pixels, so presumably this needs to be *4
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2017-10-24 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-29 |
sheepluva |
fix some things that annoy pas2c and whitespaces
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2017-09-29 |
sheepluva |
currently irrelevant sdl call adjustment
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2017-09-20 |
Wuzzy |
Fix ammo tooltip icon being white
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2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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2017-04-08 |
KoBeWi |
Water can now be animated
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2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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2017-04-06 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-19 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2015-11-17 |
antonc27 |
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
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2015-11-17 |
antonc27 |
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
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2015-11-13 |
sheepluva |
set engine window icon in sdl2
sdl2transition
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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