hedgewars/uVariables.pas
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
less more (0) -30 -10 -3 tip