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hedgewars/uVariables.pas
2011-08-06
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-10
grammikj
Fix sounds, add some more for hellish impact and sine gun
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2011-08-05
grammickj
New sounds: mudball, mine bounce, hammer
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