unc0rr [Wed, 02 Jul 2014 23:55:00 +0400] rev 10349
Fix some issues with rejoining (rejoining client still desyncs though)
koda [Wed, 02 Jul 2014 11:40:57 -0400] rev 10348
cpack: do not exclude liblua from release tarball
It was inadvertedly removed in
rb769a8e38cbd.
sheepluva [Tue, 01 Jul 2014 12:39:06 +0200] rev 10347
add assignment I forgot
sheepluva [Tue, 01 Jul 2014 12:30:36 +0200] rev 10346
lua api: allow to specify layer when adding visual gear
unc0rr [Mon, 30 Jun 2014 00:07:03 +0400] rev 10345
Make team disappear after 3 turns in 'gone' state
unc0rr [Sun, 29 Jun 2014 22:50:21 +0400] rev 10344
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr [Sat, 28 Jun 2014 14:51:45 +0400] rev 10343
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr [Thu, 26 Jun 2014 21:43:36 +0400] rev 10342
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Igor Paliychuk [Thu, 26 Jun 2014 00:48:44 +0400] rev 10341
Ukrainian translation update
nemo [Tue, 24 Jun 2014 09:24:37 -0400] rev 10340
2x2 to avoid engine bug
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix
issue #791:
- Send drawn map data on room creation
- Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering