Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 19:34:08 +0300 |
unc0rr |
More work on the parser
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
file |
diff |
annotate
|
Thu, 24 Nov 2011 16:40:17 -0500 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
file |
diff |
annotate
|
Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
|
file |
diff |
annotate
|
Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
file |
diff |
annotate
|
Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
file |
diff |
annotate
|
Sun, 13 Nov 2011 19:17:47 -0500 |
nemo |
this one should not be delayed
0.9.17
|
file |
diff |
annotate
|
Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
file |
diff |
annotate
|
Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
file |
diff |
annotate
|
Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
file |
diff |
annotate
|
Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
|
file |
diff |
annotate
|
Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
|
file |
diff |
annotate
|
Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
|
file |
diff |
annotate
|
Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
|
file |
diff |
annotate
|
Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
|
file |
diff |
annotate
|
Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
|
file |
diff |
annotate
|
Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
|
file |
diff |
annotate
|
Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
file |
diff |
annotate
|
Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
file |
diff |
annotate
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
file |
diff |
annotate
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
|
file |
diff |
annotate
|
Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
file |
diff |
annotate
|
Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
file |
diff |
annotate
|
Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
file |
diff |
annotate
|
Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
file |
diff |
annotate
|
Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
|
file |
diff |
annotate
|
Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
file |
diff |
annotate
|
Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
file |
diff |
annotate
|
Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
file |
diff |
annotate
|
Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
file |
diff |
annotate
|
Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
|
file |
diff |
annotate
|
Sun, 04 Sep 2011 13:54:24 -0400 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
file |
diff |
annotate
|
Sat, 03 Sep 2011 18:04:19 -0400 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
|
file |
diff |
annotate
|
Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
file |
diff |
annotate
|
Fri, 02 Sep 2011 09:25:43 -0400 |
nemo |
that was just getting me into trouble
|
file |
diff |
annotate
|
Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
|
file |
diff |
annotate
|