Tue, 04 Sep 2018 14:20:15 +0200 |
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Rework rankings of losing clans: Rank them in the reverse order they died
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Mon, 03 Sep 2018 22:14:46 +0200 |
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Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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Sat, 11 Aug 2018 22:35:23 +0200 |
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Oops, add forgotten begin/end in uTeams
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Sat, 11 Aug 2018 22:28:05 +0200 |
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More straightforward TotalRoundsPre counting if there's only 1 clan
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Sat, 11 Aug 2018 21:43:55 +0200 |
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Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Sat, 11 Aug 2018 18:36:22 +0200 |
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Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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Thu, 09 Aug 2018 19:14:58 +0200 |
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Fix TotalRounds increasing incorrectly if gfRandomOrder is off
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Thu, 09 Aug 2018 17:49:17 +0200 |
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Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
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Thu, 09 Aug 2018 17:48:16 +0200 |
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Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
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Thu, 09 Aug 2018 17:47:29 +0200 |
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Backout 0f02dd1ff4c9. This is not how TotalRounds should work
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Wed, 08 Aug 2018 14:38:54 +0200 |
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Refactor text color variable names, export 2 color values to Lua
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Thu, 02 Aug 2018 03:16:08 +0200 |
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Cap hedgehog health to prevent overflow bugs
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Tue, 17 Jul 2018 19:44:29 +0200 |
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Clarify the wording of a few checkFails messages
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Wed, 11 Jul 2018 21:56:30 +0200 |
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Make sure TotalRounds increases to 0 on first real turn
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Sat, 07 Jul 2018 23:29:02 +0200 |
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Fix TotalRounds still being -1 in first real turn after hog placement phase
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