Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
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Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sun, 22 Nov 2009 04:28:30 +0000 |
koda |
fix build
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
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Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 18:44:09 +0000 |
unc0rr |
wtf is this, koda?
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
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Thu, 22 Oct 2009 21:03:38 +0000 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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Tue, 22 Sep 2009 15:48:49 +0000 |
unc0rr |
- Remove cake fix
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Wed, 19 Aug 2009 15:17:21 +0000 |
koda |
restored volumen control (hoorray)
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Tue, 28 Jul 2009 12:32:33 +0000 |
unc0rr |
Fix hwSign to give 1 on -0 value
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Fri, 24 Jul 2009 19:42:06 +0000 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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Fri, 24 Jul 2009 16:43:19 +0000 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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Sun, 12 Jul 2009 12:53:25 +0000 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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Sun, 12 Jul 2009 02:40:32 +0000 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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