Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Thu, 29 Jan 2009 17:27:43 +0000 |
unc0rr |
- nemo's patch for custom cave map dimensions
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Tue, 27 Jan 2009 15:34:37 +0000 |
unc0rr |
nemo's template patch (invertion)
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Mon, 26 Jan 2009 21:46:53 +0000 |
unc0rr |
Allow loading maps and forts
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Mon, 26 Jan 2009 21:03:57 +0000 |
unc0rr |
That was wrong place for the patch
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Mon, 26 Jan 2009 21:02:49 +0000 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:27:31 +0000 |
unc0rr |
Some fixes by nemo
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Fri, 05 Dec 2008 21:34:09 +0000 |
unc0rr |
Fix forts bug
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Sun, 26 Oct 2008 17:41:03 +0000 |
unc0rr |
Support 'Divide teams' option in engine
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Sun, 28 Sep 2008 15:45:37 +0000 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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Sun, 10 Aug 2008 19:55:08 +0000 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:33:57 +0000 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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