Wed, 17 Nov 2010 01:42:51 +0100 remove weapons and schemes selection for missions from ifrontend
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 updated/added slovak translations of lua files
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 display an empty table for missions
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 sk update
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
Mon, 27 Dec 2010 23:57:44 +0100 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
Tue, 16 Nov 2010 13:35:23 -0500 translation updates
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
Wed, 22 Dec 2010 12:17:34 +0100 use a gentler positive parallax for background effect experimental3D
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect disable the quality slider when stereoscopic mode is selected
Mon, 15 Nov 2010 14:39:58 -0500 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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