hedgewars/uGearsRender.pas
2017-04-28 alfadur Make hogs keep their hat when holding the baseball bat
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-10 Wuzzy Fix dynamite sparks appearing underwater
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-01-15 alfadur+copherneue fix of offsets and size to prior commits
2017-01-15 alfadur code changes to make the new bat animation work
2016-11-15 Wuzzy Simplify the hat format for unanimated hats
2016-11-09 nemo allow longer grave animations
2016-05-10 nemo turn off sparks for drowning dynamite
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-06-11 sheepluva hog number display: no blinking
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-03-22 sheepluva fix segfault caused by last commit if spectating
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-15 nemo Allow rope tinting
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-18 nemo more tweakery
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-16 nemo just in case. one more nil check
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