2017-04-28 |
alfadur |
Make hogs keep their hat when holding the baseball bat
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-10 |
Wuzzy |
Fix dynamite sparks appearing underwater
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-01-15 |
alfadur+copherneue |
fix of offsets and size to prior commits
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-15 |
Wuzzy |
Simplify the hat format for unanimated hats
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2016-11-09 |
nemo |
allow longer grave animations
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2016-05-10 |
nemo |
turn off sparks for drowning dynamite
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2016-01-23 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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2016-01-13 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-01 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
fix timebox sprite
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2015-06-11 |
sheepluva |
hog number display: no blinking
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-03-22 |
sheepluva |
fix segfault caused by last commit if spectating
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-03-15 |
nemo |
Allow rope tinting
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-24 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-16 |
nemo |
just in case. one more nil check
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