Tue, 21 May 2019 14:38:10 +0200 |
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ACF2: Fix Lua error when hog dies during cyborg choice phase
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Tue, 21 May 2019 12:58:28 +0200 |
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Disable Sudden Death for all A Classic Fairytale missions
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Sun, 19 May 2019 23:52:13 +0200 |
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Calculate max. recommended hog count for perlin maps
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Sat, 18 May 2019 18:22:14 +0200 |
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Update changelog
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Sat, 18 May 2019 16:55:27 +0200 |
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Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Thu, 16 May 2019 20:31:41 +0200 |
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Add Lua callback onHogSwitch
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Thu, 16 May 2019 02:07:29 +0200 |
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Display current health in top right corner
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Wed, 15 May 2019 09:08:39 +0200 |
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Quick games are more random
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Wed, 15 May 2019 03:25:20 +0200 |
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Hide player ranks in training missions
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Tue, 14 May 2019 16:01:55 +0200 |
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Add taunt sndFlyAway when hog flies off the map
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Tue, 14 May 2019 02:29:29 +0200 |
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Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Mon, 13 May 2019 22:51:31 +0200 |
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Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
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Mon, 13 May 2019 21:23:25 +0200 |
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Add winner animation for missions that didn't have it
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Sun, 12 May 2019 04:16:40 +0200 |
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Fix Birdy being drawn behind hogs and other gears (bug 453)
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Sun, 12 May 2019 03:27:43 +0200 |
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Fix laser sight not working when it starts out of map bounds (bug 432)
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Sat, 11 May 2019 04:58:11 +0200 |
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Set default SD fallback music for themes: sdmusic.ogg
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Sat, 11 May 2019 00:08:50 +0200 |
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Change default demo speedup key from S to F
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Fri, 10 May 2019 22:51:43 +0200 |
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Teach frontend how to deal with official server replays (/watch)
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Tue, 07 May 2019 18:45:14 +0200 |
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Display a warning when the same key is used multiple times
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Tue, 07 May 2019 15:50:15 +0200 |
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Add Lua callback: onPreciseLocal
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Tue, 07 May 2019 14:17:09 +0200 |
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Precise + camera movement keys = move camera at slower
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Tue, 07 May 2019 13:15:00 +0200 |
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hwengine: Add missing default binds for camera movement and team chat
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Mon, 06 May 2019 00:43:27 +0200 |
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Move video thumbnails to VideoThumbnails/, fix video renaming not renaming the thumbnail as well
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Sun, 05 May 2019 17:23:59 +0200 |
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Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
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Sat, 04 May 2019 19:07:58 +0200 |
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ACF5, ACF9: Clear mines around cyborg when it appears
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Mon, 29 Apr 2019 21:23:50 +0200 |
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Frontend: Fix wrong keyboard key names being displayed with regard to keyboard layout
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Sat, 27 Apr 2019 15:13:33 +0200 |
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Add support for 4th and 5th mouse button
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Thu, 25 Apr 2019 23:01:05 +0200 |
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Prevent entering “/”, “\” and “:” in team and scheme names.
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Tue, 23 Apr 2019 15:32:04 +0200 |
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Change theme to Nature if changing from background-only or hidden theme to a generated map type
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Sat, 20 Apr 2019 16:53:58 +0200 |
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Space Invasion: Fix possibility to go over shield limit with param
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Sat, 20 Apr 2019 16:02:48 +0200 |
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Update changelog WRT sounds
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Fri, 19 Apr 2019 19:30:26 +0200 |
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Update changelog WRT translations
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Fri, 19 Apr 2019 15:58:42 +0200 |
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SimpleMission: Fix Lua error spam when a goal fails
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Fri, 19 Apr 2019 15:54:44 +0200 |
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Add integerSqrt and integerHypotenuse to Utils lib
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Mon, 15 Apr 2019 21:43:19 +0200 |
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Add extra button in main menu for opening credits page
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Tue, 09 Apr 2019 00:45:14 +0200 |
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Fix bugs when entering speech bubble commands during hog placement phase
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Mon, 08 Apr 2019 19:02:01 +0200 |
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WxW: Don't register wall touch if not gstHHDriven
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Mon, 08 Apr 2019 15:51:42 +0200 |
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New callback: onCaseDrop (called when engine MIGHT drop a crate)
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Mon, 08 Apr 2019 14:55:52 +0200 |
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Don't show hog health in gfInvulnerable mode
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Mon, 08 Apr 2019 00:59:08 +0200 |
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Fix floating pixels if wielding and rotating cleaver
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Sun, 07 Apr 2019 23:47:58 +0200 |
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Update changelog
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Wed, 03 Apr 2019 13:00:05 +0200 |
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Fix air mine not colliding with crates initially (bug 679)
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Mon, 01 Apr 2019 23:15:18 +0200 |
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Make dark clan colors visible in stats screen
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Tue, 05 Feb 2019 02:46:41 +0100 |
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Precise+zoom/volume change makes changes in smaller steps
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Tue, 05 Feb 2019 02:13:04 +0100 |
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Add setting to set default/initial zoom
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Tue, 22 Jan 2019 07:15:55 +0100 |
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HedgeEditor: More efficient gear info tag handling
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Mon, 21 Jan 2019 23:50:56 +0100 |
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Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 19:28:39 +0100 |
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Tweak hog spawn height and facing direction in challenges
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Mon, 21 Jan 2019 06:16:01 +0100 |
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ASA fruit02: Change Captain Lime clan color when he turns evil
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Mon, 21 Jan 2019 05:57:01 +0100 |
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SetClanColor: Accept negative color argument to select user color
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Mon, 21 Jan 2019 05:51:35 +0100 |
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Fix SetClanColor causing crashes and rendering bugs
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Mon, 21 Jan 2019 02:09:30 +0100 |
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ACF5: Register is as "spare traitor" if player walks too far away
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Thu, 17 Jan 2019 01:35:43 +0100 |
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Animate lib: AnimOutOfNowhere's 2nd and 3rd args are now optional
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Thu, 17 Jan 2019 00:10:24 +0100 |
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Update changelog
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Wed, 16 Jan 2019 23:50:35 +0100 |
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Lua: Fix SetAmmoDelay not working properly when called after initialization
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Wed, 16 Jan 2019 15:40:11 +0100 |
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Add SetTeamPassive. Passive teams are treated like frozen teams
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Wed, 16 Jan 2019 03:40:05 +0100 |
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Campaign: Select next unfinished mission after completing one
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