hedgewars/adler32.pas
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2014-01-21 koda partial merge of the webgl branch
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-04-24 nemo Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24 nemo Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2010-08-20 nemo Convert from dos
2010-07-31 koda remove trailing spaces from end of line
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
less more (0) tip