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hedgewars/adler32.pas
2017-10-24
nemo
use pitch for surfaces, land_width x2 since 16 bit
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2014-01-21
koda
partial merge of the webgl branch
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-04-24
nemo
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-24
nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2010-08-20
nemo
Convert from dos
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-31
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31
koda
applying smaxx patch where it should be
experimental3D
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2010-06-21
nemo
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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