Wed, 02 Feb 2011 22:14:00 +0300 Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
unc0rr [Wed, 02 Feb 2011 22:14:00 +0300] rev 4908
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 21:53:19 +0300 KICK and BAN actions (ban has no protocol command for it yet)
unc0rr [Wed, 02 Feb 2011 21:53:19 +0300] rev 4907
KICK and BAN actions (ban has no protocol command for it yet)
Wed, 02 Feb 2011 21:23:47 +0300 Fix even more
unc0rr [Wed, 02 Feb 2011 21:23:47 +0300] rev 4906
Fix even more
Wed, 02 Feb 2011 21:23:12 +0300 Fix merge :D
unc0rr [Wed, 02 Feb 2011 21:23:12 +0300] rev 4905
Fix merge :D
Wed, 02 Feb 2011 11:28:38 +0300 Merge server refactor into default
unc0rr [Wed, 02 Feb 2011 11:28:38 +0300] rev 4904
Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 if source has uncommitted changes:
sheepluva [Wed, 02 Feb 2011 09:05:48 +0100] rev 4903
if source has uncommitted changes: * show notice during build * append "++" to frontend's versionstring/titlebar/demo names/save names
Wed, 02 Feb 2011 07:40:36 +0100 if on dev version append hg revision id to demos/saves' filenames
sheepluva [Wed, 02 Feb 2011 07:40:36 +0100] rev 4902
if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 Thou shalt not leak!
sheepluva [Tue, 01 Feb 2011 19:49:10 +0100] rev 4901
Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 addfilelog <3 debugfile
koda [Tue, 01 Feb 2011 15:30:08 +0100] rev 4900
addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva [Tue, 01 Feb 2011 08:15:01 +0100] rev 4899
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 stylesheet-based chat coloring (only internal for now)
sheepluva [Tue, 01 Feb 2011 07:52:50 +0100] rev 4898
stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 make names in chats clickable. still color adjustments needed; and testing
sheepluva [Tue, 01 Feb 2011 06:06:38 +0100] rev 4897
make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 open links in server message preview externally
sheepluva [Tue, 01 Feb 2011 00:24:28 +0100] rev 4896
open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
koda [Tue, 01 Feb 2011 00:27:47 +0100] rev 4895
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 merge 0.9.15 once again
koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 make Random Weapons and No Jumping use the new custom goal function
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 nicklist actions:
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions: * changed order * double-click will trigger the first action * "follow"-action not available in rooms
Sun, 30 Jan 2011 19:02:32 -0500 oops 2
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
Sun, 30 Jan 2011 18:49:55 -0500 oops
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
Sun, 30 Jan 2011 17:54:02 -0500 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it. Also add GearHidden to health recount. Oh. and NEEDS TESTING.
Sun, 30 Jan 2011 20:04:34 +0100 activate icon display in menus
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus (menu icons are not displayed in qt by default in newer version)
Sun, 30 Jan 2011 21:33:39 +0300 merge
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
Sun, 30 Jan 2011 19:05:31 +0100 fixed unlimeted fuel bug for rcplane
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane also added solid flag for tryplaceonland function
Sun, 30 Jan 2011 21:33:08 +0300 Fix ApplyDamage accepting Damage == 0
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 nicklists:
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists: * friends go to the top * ignored people go to the bottom * first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments) friendslist/ignorelist: adding a nick to one will remove it from other
Sat, 29 Jan 2011 21:16:09 +0100 added dummy for tardis and ugly icons for tardis and structure
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure also added ability to add goals for lua, but forgot it so might not work
Sat, 29 Jan 2011 14:54:08 -0500 expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later. also some refactoring in uGears to evade "ambigous" variable names and, a little tweak to teleportation code that should not affect game but will help in for instance lua
Sat, 29 Jan 2011 17:40:45 +0100 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair) thanks to CheezeMonkey for discovering this bug also: fix confusing indentation notice: this does NOT fix the hovering-mine-cluster-bug
Sat, 29 Jan 2011 17:40:49 +0300 Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 Update frontend's project file
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sort nick lists case-insensitive
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 procedure for loading hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 add a new lua library with misc tools and removed redundant tracker functions
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 Two new gameplay modes: Tumbler and Racer.
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer. Knock hedgehogs with Tumber. Race against your friends with Racer. Both modes could still use more development.
Mon, 24 Jan 2011 14:52:55 -0500 bugfix for flag spawn, teleporter + rope
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 trim net nick in frontend
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 added GetGearRaduis and minor Tracker things
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 merge
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
Sat, 22 Jan 2011 19:40:57 +0100 let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 Disallow isSpace chars at start and end of nicknames and room names
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 *sigh*
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
Fri, 21 Jan 2011 11:45:31 -0500 Fix typos in tips
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 updated italian translation
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 Fix empty message resulting in corrupted packets
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 ios has still a case sensitive file system
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 new local play button graphic
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 rename firepunch to shoryuken
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 implemented ranking in ios stats pages
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 Added tag 0.9.14.1-release for changeset ae71dff40ecc
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 SwitchHog in scripting
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 code cleanup
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 merge
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 +10000 tip