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hedgewars/uTextures.pas
Thu, 31 May 2012 15:14:39 +0400
unc0rr
pas2c stuff
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Mon, 14 May 2012 19:26:50 +0200
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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Tue, 01 May 2012 19:56:55 +0200
koda
breaking news, we don't support typed consts anymore
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Fri, 17 Feb 2012 18:23:36 +0100
koda
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Tue, 29 Nov 2011 17:42:42 +0400
unc0rr
- Improve parsing of prefix operators
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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