hedgewars/uWorld.pas
Fri, 06 Dec 2013 10:22:33 +0100 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Thu, 07 Nov 2013 22:51:34 +0400 unc0rr - Fix TryPut, so really large maps could load sdl2transition
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Thu, 03 Oct 2013 12:10:30 -0400 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Mon, 30 Sep 2013 13:43:55 -0400 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
Mon, 30 Sep 2013 12:37:44 -0400 nemo move border back a bit from left/right bounds, bee tweak
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Fri, 26 Jul 2013 23:02:25 +0200 koda remove old and unused getScreenDPI code
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
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