2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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2010-09-22 |
smaxx |
Engine:
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2010-09-12 |
smaxx |
Sounds:
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2010-09-08 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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2010-09-06 |
nemo |
Fix selection while in UFO
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-17 |
nemo |
Fix for artillery mode weapon use
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2010-05-06 |
nemo |
trying to unbreak what I broke
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2010-05-06 |
nemo |
Cheating
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2010-05-06 |
sheepluva |
portal:
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-04 |
nemo |
TEMPORARY
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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2010-05-02 |
nemo |
Drown the hog using the piano
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2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
nemo |
Minor change, so sheepluva can comment
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-06 |
smxx |
Engine:
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2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-30 |
smxx |
Engine:
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2010-03-30 |
smxx |
Engine:
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-27 |
smxx |
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-26 |
smxx |
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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2010-03-16 |
smxx |
Engine:
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
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