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Tue, 07 May 2013 15:34:36 -0400
☹
changeset
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
☹
Tue, 07 May 2013 14:59:30 -0400
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
changeset
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
changeset
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400
*sigh*
changeset
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
Sat, 04 May 2013 21:56:04 -0400
oops
changeset
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
Sat, 04 May 2013 21:40:52 -0400
pass the target
changeset
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
Sat, 04 May 2013 14:46:29 -0400
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
changeset
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
changeset
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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